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петък, 30 декември 2016 г.

Top 10 Reviewed Games for 2016





Traditionally it is time for the Top 10 Reviewed Games for this year. This is the way I do Top 10 Games here on the blog. As you are aware now is the time everybody makes Top Tens and because I like watching such lists I decided to make one myself. Last year was the first time and after its big success, one of the most read articles on the blog for long time after posting it I am here to show the Top 10 for this year. A bit busier year a lot of things happened which got in the way of writing for the blog. The biggest and most important(aside from personal things) my friend Tyr from the NerdsBaloney channel invited me to be his co-host for the nerdy Something Podcast and in general to help him make content for the channel(You can check it here. The channel is only in Bulgarian, sorry). You will not believe how time consuming is this =D Because of it and other reasons this year I managed to write only 28 reviews for you guys, which is 5 less from last year, but hey it is still a good number for a blog ran by one guy, right?.

Several important clarifications before going to the list. This is Top 10 REVIEWED games here on this blog for 2016. Thought that making Top 10 of games I played is pointless as not all are presented here on the blog and you will not be able to check all the games I talk about. Not seeing a title here does not mean I have not liked it or I thing it is worse than those in the list, it means I have not reviewed it. That cleared, onward to the number 10!


Number 10


Surprisingly for many people number 10 is OwlBoy. No, hey, drop that stone! Don't...hey! That was rude, throwing stones at people!

Seriously though, the game had great success and I am glad for it as it was clearly made with a lot of effort, clear idea what they wanted to make and how. For those of you which somehow missed the game this is a platformer where you play with the mute owl Otus who together with his friends has no idea about the great adventure they got themselves into. Two things impressed me most in this game - the characters and the visuals. OwlBoy has one of the best characters I have seen in a game from this genre. Each one is unique and you see how they develop together with the story. Visually the game is stunning, I have never seen such detailed pixel art! Must try of you like platformers. Why only number 10? The game felt too long for me and had certain annoying long segments which almost stopped me from finishing it.



Full review you can find here


Number 9 


Number 9 is another game which blew a lot of people away, including me. I am talking about Inside. This is an adventure game which will tell you amazing and terribly dark story without uttering a word. As a gameplay it will remind you of Limbo and that is understandable as it is made by the same people. Inside is an upgrade of Limbo in every way you can think of. If you liked Limbo Inside is for you. If you have not played Limbo but like good adventure games, grim stories and dark atmosphere Inside has something for you. Why number 9? Not sure actually I just felt deep inside(he!) that I enjoyed the other games on the list more.



You can find my Quick Opinion on it here



Number 8


I count number 8 as a small personal win as I not only made someone who dislike turn based games to play it, but he also liked it so much that he finished it before me! If you watch the podcast I mentioned at the beginning you might have guessed it already. Yes, this is Steamworld: Heist.  The best and easiest explanation what Steamworld is to say it is a 2D X-Com in a Wild West themed sci-fi setting. Does that make sense? I do not know, but it is true. You are the robot captain of a pirate ship doing your thing and all, but suddenly new player appears and he quickly starts to take over your territory which can not be allowed, so you take out to remove this bad guy. Then the plot thickens and everything turns out to be a lot more complicated then it looks. Gameplay wise the game is excellent, Image&Form Games has converted the formula of such games as X-Com and Massive Chalice perfectly in 2D adding to them what is needed so the game is not crippled by its 2D nature. The fights will happen mainly in multi-leveled space ships where with careful decisions, smart usage of cover and careful calculation of bullet trajectory you will have to defeat your enemies and complete your objectives. The skill shots feel great and seeing your enemies crumble into pieces only makes it better. The game also comes with character skills system, classes, a bunch of items to equip your pirates with and a lot of booty ready for the taking.



Full review you can find here

Number 7


Number 7 is a game which took me by surprise. I had no expectations for it and tried it out of pure curiosity. It blew me away! The game I am talking about is Epistory Typing Chronicles. For shock of everybody this is exactly what you think it is - a typing game. An RPG typing game. Yes. Epistory is a game about a fox riding muse which has to do her job and inspire a writer. Thematic enough you start on a blank page and as it happens often with books whole new world opens little by little before you. While you explore you will see different objects which will have words above them and you will have to type those words if you want to interact with these objects. Objects will vary from wood trunks to treasure chests and even enemies. Oh yes you will fight here and those fights will be hard if you are not good at typing strange words quickly. But what captured me mostly in the game is the genuine fairy-tale feeling of the game and how elegantly it leads you through the story. It is truly a game for book lovers.



Full review you can find here


Number 6


Almost in the middle of the list is number 6 - The Warlock of Firetop Mountain. That is right, the classic choose your own adventure got its own digital version, which is amazing! From a fighting fantasy book it is turned into full tabletop game from the caliber of Decent or even DnD. Your character has a figurine, your enemies has too. The whole mountain is built and you wander in its endless corridors looking for a way to get to the top where you will meet the mysterious but dangerous master of the Mountain. The game offer several characters each with its own background story which will have impact on the options you get in the game and the way characters will react to you. Speaking about options - as in every choose your own adventure, here too you will have to be careful what you do as careless words or actions can quickly lead to your death. TWoFM also has interesting battle system and even the ability to save at checkpoints so you will not have to restart the whole thing when you die...and you will die. Especially when  you play for the first time.
In short great addition to the digital choose your own adventures and if you like me love them you should try the game.



Full review you can find here

We are half way there, from here on we start the top of the top!


Number 5


Right in the middle of the list is a game which if does not make you feel badass, then nothing will. I am talking about SuperHot, the "turn-based" shooter, although this term is not entirely correct for the game. SuperHot works in very interesting and simple way - when you move, everything else moves, when you are still, time stops. Why does it feel badass? Because this will allow you to dodge bullets, catch swords in the air and cut enemies down before they react and every other badass move you can think of. Aside from making you feel like an action hero SuperHot also has interesting, a bit grim story, told in original way, unique aesthetic and will make you use your head if you want to succeed in these later levels. Great, unique game which you should try if you seek something new to play.



Full review you can find here

Number 4


This Number 4 took me by total surprise and left me without words at the end. I am talking about Oxenfree. Oxenfree is a teenage horror movie game(huh?) about a group of teenagers on a deserted island, ghosts, struggling with time loops and a great mystery. Oxenfree is one messed up game. Seriously, this innocently looking indie title will scare the...brain out of your skull. I was amazed how this game which does not have any mechanics basically, other than walking and talking can first capture me so much and second scare me and at the same time make me want to continue and see what will happen. The game in it is nature is an adventure game which is moved by what you say to the other characters. Only words is the difference between life and death, although in Oxenfree you will never be sure when someone is death or not...play iiiiit.



Full review you can find here


Number 3


Okay, this is kind of cheating as the game is still in beta phase, but come on now, you know how betas go these days, it may remain in beta for years. Yes, I am talking about Gwent, the CCG game from The Witcher III which CD Projekt RED made into stand alone game and which took the hearts of fans immediately. In Gwent unlike in other games inspired by Magic: The Gathering(or Hearthstone if you prefer, although Hearthstone does not offer anything really new) you will play for points. Each card you play give you points and might have an ability which will, in most cases, allow you to manipulate your score or the score of your opponent. The game is played in best of three and each round ends when both players pass. What makes Gwent interesting is how strategic is because of the reduced amount of card draw and the fact that it is played across multiple rounds. Really, really fresh breeze in the genre, I enjoy it immensely and am really interested in what way the game will go.



Full review you can find here.


Number 2 


Number 2 is Tyranny! Yes, shocking, I know, a lot of people expected it to be number one, but I must say the difference between this number 2 and number one which you will see in a minute is veeeery little. This one is not number one may be only because I was more invested in number one. May be if Tyranny was continuation of Pillars of Eternity it would have been number one.
What can I say about Tyranny? Great game, amazing world, interesting story, great mechanics, meaningful choices. Whatever I say it will not be enough, it is a game which is ten times better when played. It has everything you will expect from a good RPG, not to mention one made by Obsidian which brought to us Pillars of Eternity. Just go and read the full review here or even better go and play the game, its like 20 hours long.



Full review you can find here.


And now

After all these amazing games

Which is number one?

Which is the top of the top?

It iiiis...


Banner Saga 2


If you remember, Banner Saga was not in the list last year and the reason is very simple - it is not from 2015, it actually came in 2014.
Now we can discuss eternally which game is better. We can nitpick at Number 1 and 2 for a whole day and still not decide which is better objectively. But as I said above Tyranny and Banner Saga are practically equal here and very little stopped Tyranny from being my Number 1 for 2016. But enough of this. Let's talk about the winner.
Banner Saga 2 is the continuation of the Norse inspired saga which started with the first game and here we continue to follow the struggle of the main characters who try to save the world, their loved ones and in the end themselves. Banner Saga has a choose your own adventure like structured story where your decisions decide everything related to the course of the game. You will have to decide things varying from simple clashes between desperate villagers through distributing food supply to making tactical decisions how to position your armies. But be careful as often the smaller decisions which seem like concerning 2-3 people will have huge impact so you will have to always be on guard and think will doing something looking like a good deed be seen as a good deed from your peers.
In this second part you will also find everything you loved from the first - the great palette of characters, the amazing hand drawn pictures, story filled with twists and surprises, the plot truly thickens in this second part of the Saga. Of course here are also the challenging turn-based battles which also have stepped up in this part and will offer you new challenges including a whole new race to play with and against - the Horse born.
Truly Banner Saga 2 is mainly more of the same, but I loved the first part so much that this second one was really hard to be beaten for the first place in this Top 10. Playing the first part is almost a must as this one does not explain in details what has happened in the first game.



Full review you can find here 



But wait..do not go yet! I have honorable mentions for you and some games which look interesting but I still have not tried or have not played enough.

ICEY, Silence: Whispered World 2 and Shantae are games which grabed my interest, but I almost have not played and is hard to say would have they found place in the list. So...try them if you want.

Honorable mentions for this year are Sunless Sea: Zubmariner, Shadow Tactics and Salt & Sanctuary.
Zubmariner is not in the list not only because is not reviewed but mainly because it is an expansion of last's year Number 5 - Sunless Sea. It adds a ton of content to the game and I played a good amount of it. A must play if you enjoy the dark underzee.
Shadow Tactics is here and Number X only because its not reviewed, I just did not manage to play enough of it. Great game in the style of Commandos, but in feudal Japan instead. Have great time with the game so far. Expect the review next year.
Ah...Salt & Sanctuary...I have the same mixed feeling toward this game as I have for Dark Souls. For those of you who are unaware S&S is basically 2D Dark Souls with few mechanics changed here and there, but the idea is the same. The game is great with its own unique atmosphere and challenges, if you have the nerve to play Dark Souls but have already beaten all three and BloodBorne you can try this. Here is the full review.

And that is. Thank you all for reading the blog, I am very happy you enjoy it. It would not have been what it is without you. We are also going steady upwards for which I am even happier and hope to continue this way. Here one day before New Year I wish you all the best and will see you next year for more reviews.  Thank you!

Last year's Top 10 Reviewed games

сряда, 21 декември 2016 г.

Dungeon Rats - The decadence goes deeper




A little more than a year ago a game came out. Role-Playing Game which caused a bit of controversy among followers of the genre. I am talking about Age of Decadence, the game which provoked you to speak with people instead of fighting them. That was the juice of the game - its deep dialogue system and how every step you took in the dark world of the game made impact on what people thought of you and how they react to you. But that was also a dangerous world and Iron Tower have created a battle system at least as complicated as their world interaction. But because of the character of AoD their otherwise great battle system did not shine enough and they apparently have decided to make a game based solely on this system. Is it any good? Read on.

They dug too deep...may be


You are a miner but for misbehaving you are sent to the lowest levels of the mine. There your job is changed and now you will solve problems for the warden in this part of the mine. You will beat stuff for him. People, giant ants, other nasty things. Anything if you want to live. Anything if you want to escape.



And sadly with this anything you need to read in this game ends. There few more lines, but if you pass them you will miss nothing. I will state it here and half of you will stop reading, but Dungeon Rats is nothing like its bigger sister - Age of Decadence. It is just a dungeon-crawl. And not a very good one at that. I am sorry, but that game was huge disappointment for me. Not because it is just a crawl game, incomparable to the massive role-play experience AoD was, but because even as dungeon crawl it is not good. Why? Here is why.

From battle to the next, nothing to do otherwise


As I mentioned here your task is to beat monsters and people so they do not get in the way of the miners. At first this sounds ok, AoD had great battle system, DR is built around this system, so it should be fine right? Well, the fights are alright, they are even very good. If you, like me, enjoy turn based fights you will enjoy those. They are like small puzzles, because often you will be outnumbered and will have to outwit your opponent more than beat them with raw power. But I am dull. I talk about the battle system presuming all of you know what I am talking about, but that is not necessarily true. So let me explain in few words what it is so cool about how battles happen in Dungeon Rats.



All battles are scripted in certain places and because of the linearity of the game you cannot avoid them. When engaged you will have positioning phase (can be decisive for the battle outcome) and then the fight starts. Everything happens in turns and all characters have Action Points which they can spend for all kind of actions - strikes, movement, reloading, re-equipping items etc. Learning to effectively manage those is another key skill you will need. Nothing so "wow" so far, right? Well what made me like the system so much is the precise control you have over the attacks of your characters. You are not just hitting and hoping to hit and if you hit to score critical, you can decide where to hit your opponent. To the head, arm, legs, torso and each of these attacks have effects if successful. You might cripple, disarm, make him bleed or outright kill him when you hit in different parts of the body. Different weapons also have different types of attacks. Sharp things can make bleed you or two handed hammers can attack in AoE. Mentioning AoE there is friendly fire in the game so be careful when you shoot or swing those big weapons around. 
Pretty awesome don't you think? So what makes me say that the game is bad even when built around such deep system? Its only fighting. That's it. The story is poor, there is no exploration, almost no NPCs to talk with, there is crafting system and you will find treasure chests here and there but the level design is so linear that you will be foolish not to open them and should check your eyes if you do not see them. In other words the game is lacking and becomes repetitive rather quickly. To the repetitiveness of  the game adds also the fact that there is almost no enemy variety. Humans and Monsters. And monsters are really boring, they will always rush towards you and lash out eventually poisoning or making you bleed. Humans on the other hand are a bit better, because you never know what they hide. Some of them may draw a bow, or trow a net at you or even some sort of nasty alchemical concoction(you can do that too). So they hold some uncertainty when you face them which keeps the fight on the edge usually and makes it interesting.



In defense of the game I must say that it is really short, around 10 hours and it is cheap. Also the system around which Dungeon Rats is built is really deep, polished and brings good amount of enjoyment while playing with it. But even these things does not make it look better in my eyes. I can not shake off the feeling that Iron Tower created Dungeon Rats and from there came the idea for Age of Decadence and after its success they decided to release this game too. Which is not necessarily bad, but if this is the case they should have worked on it so it can be the dungeon crawl game it could have been.

Conclusion


As always for those of you who do not have time or are too laze, here is the conclusion. 

Dungeon Rats is a turn-based dungeon crawl game built around the great, deep, polished battle system of Age of Decadence. This is a game about battle fanatics though, because there is not much else to do if you are not fighting. This is also the biggest downside of the game as it makes DR repetitive really quickly. To me it felt rushed and unfinished missing on potentially good idea and opportunity to make another interesting game in the interesting setting of their first game.


Where to find:





    On a side note this is the next to the last post for this year. Expect my Top 10 Reviewed games for this year next week, which will be the last post on the blog for 2016. 


четвъртък, 8 декември 2016 г.

Quick Opinion - Death's Life, Citalis, BitMaster


Hello, its me...and it is time for another Quick Opinion post. This time I have gathered some small, under the radar fliers here and I wish to tell you more about them. This will be a relatively short post as the games are all small ones, but each has something to offer...hopefully.

DISCLAIMER: For all three games we received free keys from the developers.



Death's Life



The first one is Death's Life by Umbu Games. In this title you are Death's deciple and in each level you have to do your job - kill someone. This is where the interesting part starts(it sounds a bit morbid, but let me finish) - you have to take the life of your victims by solving chain reaction puzzles, because it has to look like an accident. The idea sounds great, I was immediately on board and the guys at Umba were good enough to send me a key so I jumped into the game with a lot of excitment. 
The first thing which you will notice is that the game has the atmosphere you will expect from something called Death's Life. It is grim and killing someone by dropping a car on him while he is fixing it will make you feel uneasy. I kind of felt bad for those people and felt bad from the simple act of taking their life despite them being just animated figures on a computer. I imagine even some people might be pushed away because of this. But then again it is called Death's Life I do not know what you expected. 
The biggest issue I had with the game and probably the only one is that all puzzles have only one solution and you can literally just randomly push things around until you succeed. This kind of defeats the point of the game which is to put your brain to the test. You have to figure how to kill those people in the most "looking like accident" way, but there is only one way so... But to keep things objective there is also the fact that this a 6€ game made by only two people in 10 months. 

Try it if you have the chance, it has some really flashy inventive ways to kill people and it will make your brain do more work than your fingers.




BitMaster



 BitMaster is the first of two games published by Sometimes You but developed by different people(this one is by Vladimir Shlapak). The game opens with very interesting story but if you, like me, go blind into the game your expectations might not be met. Bit Master is like...a demo, something unfinished, a concept. The game itself is twin-stick shooter in which you will pick different weapons and power ups while trying to survive waves of enemies and bosses which will get tougher and tougher with each wave. If you beat them all you escape the arena, which is story related. The way of moving is nice touch and it feels smooth while at the same time adding to the dynamic feeling of the game.
Sadly the enemies and fighting in general are flat and the action quickly becomes repetetive with no tactile response from the weapons or when you hit enemies.
I expected more from the game and may be that was a mistake, but it is advertised as powered by Unreal 4...



Despite all if you want to try it, links below:

Official site
Steam


Citalis


Citalis is the other game from Sometimes You and developed by Matt Hooper. Here the developer has done something interesting. Citalis is an experiment about making a very dynamic city builder which you can not leave alone for long as different things will need your attention all the time. For example buildings accumulate corruption which when reaches certain levels the building will be closed by the police which will stop its production until you pay the fine(which is kind of realistic I guess). Another thing which you will have to watch out for from the start is your water reservoirs. If left unintended they will overflow and flood the whole area around them ruining many tiles and eventually cutting off roads. But without reservoirs you will be faced with droughts. To make the game more hectic your city is separated into different regions which are different small "islands" and you will have to scroll between them, fixing problems and continuing to the next, entering almost infinite circle of clicking buildings and fixing problems while at the same time trying to expand. This creates great dynamic, although a bit hectic atmosphere and you will not have a single peaceful moment until you don't fail or reach your objective.
Which bring us to...Citalis also has several game modes with different objectives and varying starting conditions.
The main problem I had with Citalis is that it was hard to click the buildings which made the otherwise interesting idea a bit frustrating, but Sometimes You is updating the game constantly fixing many issues and adding new features. Citalis also suffers from the fact that it is still unfinished and lacks some features, but it seems the develop favors it for now and is trying to bring out its full glory.





BONUS: Here is a link to another game published by Sometimes You which also looks promising if they decide to work more on it.